EFFICIENT SPARSE VOXEL OCTREES PDF

Published by on May 12, 2020
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Efficient Sparse Voxel Octrees – Analysis, Extensions, and Implementation. Samuli Laine. Tero Karras. NVIDIA Research. Abstract. This technical report extends. found and rescued from Contribute to poelzi/efficient-sparse- voxel-octrees development by creating an account on GitHub. Automatically exported from – duckblaster/efficient-sparse-voxel-octrees.

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Skip to main content. We also employ a novel normal compression format for storing high-precision object-space normals.

Efficient Sparse Voxel Octrees | Research

Finally, we present a variable-radius post-process filtering technique for smoothing out blockiness caused by discrete sampling of shading attributes. Our voxel codebase is open sourced and available at http: Octrrees this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current sprse future GPUs.

In this paper, we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. Copyrights for components of this work owned by others than ACM must be honored.

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Based on benchmark results, sparee show that our voxel representation is competitive with triangle-based representations in terms of ray casting performance, while allowing tremendously greater geometric detail and unique shading information for every voxel.

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Efficient sparse voxel octrees.

We also employ a novel normal compression format for storing high-precision object-space normals. Abstracting with credit is permitted. We present in detail a compact data structure for storing voxels and an efficient algorithm for performing ray casts using this structure.

Our benchmarks show that our voxel representation is competitive with octrfes representations in terms of ray casting performance, while allowing tremendously greater geometric detail and unique shading information for every voxel.

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We present in detail a compact data structure for storing voxels and an efficient algorithm for performing ray casts using this structure. Efficient Sparse Voxel Octrees. Finally, we present a variable-radius postprocess filtering technique for smoothing out blockiness caused by discrete sampling of shading attributes.

Copyright by the Effiient for Computing Machinery, Inc. We augment the voxel data with novel contour information that increases geometric resolution, allows more compact encoding of smooth surfaces, and accelerates ray casts. We augment the voxel data with novel contour information that increases geometric resolution, allows more compact encoding of smooth surfaces, and accelerates ray casts.