No thread yet, so I figured I’d start one. When you come to this guildhall, you come to learn the value of value. We walk in the flesh divine. This book includes: A look inside the secret traditions and structures of the five Arisen guilds, from the shadowy envoys of the Maa-Kep to the forbidden arts of. The Deathless continue to be funded and built by the Alchemists, though they have exchanged their palaces for . p; MTC: Guildhalls of the Deathless.
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World of Darkness Publisher: Link does not work at time of review. Back in January of1, people backed a crowdfunding effort for the then newest setting for the New World of Darkness line: Still, our third release for the system is finally here.
Where the core rulebook gave us the mechanics and setting and Guildhalls of the Deathless gave us fleshed out information about the various factions ths make up the game, Cursed Necropolis: The Masquerade as it is a sourcebook slash campaign setting for a city, its history and its inhabitants.
This makes sense when you consider that one of the people involved wrote D. By Night for V: Of course, as a resident of the District myself walking distance of the Pentagon for my home, but with offices death,ess Gallery Place and Brookland I was torn. I was happy to see D. Unfortunately I do find Cursed Necropolis: The Curse releases, which sounds worse than it really is as Mummy: This does not mean the book is bad by any means.
There is a lot of good, even great, stuff to be had here.
Guildhalls of the Deathless (Mummy: The Curse)
It sets up the overall mood and theme of Cursed Necropolis: Said liberties include the murder rate but not say, Nation still being here. In a nut-shell, D. This chapter talks about the history of D.
It also covers key rhe in history from the American Revolution straight through to today. Honestly, this chapter is brilliant.
Unfortunately, even though the people in charge of this say they are local to the area, there are a lot of big mistakes, glaring omissions and strange commentary that makes this chapter read like it was written by people somewhat near the area but not actual in the diamond zone of the District proper.
Like down by Richmond or in Delaware removed.
Guildhalls of the Deathless (Mummy: The Curse)
That really should have been in here. There are also things like half truths such as how terrible driving on the beltway is. The Beltway is the loops that surrounds DC. Yet there is no mention about how is usually worse and also how it bisects the beltway. It also fails to mention how bad driving anywhere in DC is compared to other guildahlls US metropolitans.
New York Avenue alone should get an aside! So much ddathless D. By Nightthe book is going to be picked apart by locals and lose credibility within the very city it is meant to represent.
There is more of course, the chapter pretty much just focuses on the Northwest quadrant of DC, with the Northeast only getting a single paragraph and a quick mention of two locations. The guildhlls South of DC only gets two paragraphs between them. Virginia is barely touched. Alexandria gets a mention of Old Town briefly, but none of the actual temples or Egyptian bits in the city are mentioned.
How did that not even get lip service. The National Cemetery is brought up, but not the Pentagon, even though in Chapter One the look and guidhalls of the Pentagon is integral to the flow of power in the city?
Why touch on that in one chapter deathess to never bring it up again? There is so much missing from this chapter.
Why talk about the importance of monuments in Seb-Hetchet design but then only bring up the three most famous and obvious ones? Why not mention all the others in even a sidebar lists and lets Storytellers decide their importance? Same with other important areas like the Nationals stadium and all the drama that went into and still exists over that. This is odd because it would be a great parallel to the fact that D. You can swing a stick without hitting someone marginally famous here.
I could keep going on and on about the many problems plaguing this chapter, but I think you get the point. Nothing but lost opportunity and missed potential. This section needed at least a five to a dozen more pages and they might not have been given them.
This had SO much potential because D. This is the chapter where you will find all the different Arisen and a list of the Merets some are in. The Deathless are grouped by guild and then by ranking. The chapter is all over the place with quality. Some of the characters were really interesting while some definitely feel handed down by editorial or how a being thousands of years old would think or fit.
I was glad to see more than just the mummies under the NPC lists. It gives you different eras besides the modern one to try and play in as well as different ways to group players. The chapter does feel a lot like it could be about V: Just a great job here. There are two big problems with the adventure, both of which are things that have severely hurt White Wolf games in the past, specifically Vampire: While I do admit I prefer the old WoD overall, I have to admit that this common criticism of the line if well founded.
So again, had this been a story or work of fiction — great. The other problem is that the adventure is a little too on rails for my liking. Players should be the main focus of the adventure rather than bit players in their own tale.
This is doubly true for Mummy: I guess the best I can say is that when the book is good, Cursed Necropolis is top notch and perhaps worth picking up for those two chapters mentioned above. Otherwise you might find it not worth the time or money.
He has since retired from writing, but clearly shows up now and again. He has worked in video game journalism since and is also a paid consultant for Konami and The Pokemon Company.
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